![]() Healing like 2-5 HP and 6 Stress at the end of a fight doesn't seem like much, but do it regularly and it adds up. Stalling at the end of every fight is a great habit to have. Jester is good, Ballad is golden, but don't rely on him, or on Vestal. You keep everything you have in the inventory.īest way to play this game is to be proactive, prevent, and preempt. Maggots causing a full party wipe is rare, as evidenced by the achievement for losing a hero to a maggot being one of the rarest.Īnd while encounters can go belly up quickly, retreating only costs some stress. Seems like any mob can wipe out any party. You take your best heroes they get surprised by maggots and your party is wiped on turn one. They take a certain number of 'respite' points to use, and can only be used once per camp (unless the skill says otherwise. (All buffs and debuffs last for 3 rounds unless otherwise specified.) Camping skills are special skills heroes can use while they are camping. Note: New Jesters will always come with the Harvest skill. I get that your characters can do the same thing but I am not fan of the randomness. The Jester is one of the playable Character Classes in Darkest Dungeon. Originally posted by Daddy Warbucks:Crit is crit sure but in most games may be double, 2.5 times damage, not 5 - 10 times damage. In a game of risk reduction, it is generally better to work with guarantees (instead of playing into the risk element). Even then, an enemy is going to slap you right in the teets (eventually). If they have 110 ACC and you have 20 Dodge, then it's still 90, so good luck dodging at all, never mind consistently.Īs said, don't bank on Dodge (RNG) unless you intend to stack it to the moon, because that is the only way you'll achieve consistent results. That's still a massive chance of being slapped in the face, and if that came at the expense of trinkets or quirks, then you're basically burning resources on risky maybes every time you roll.Įven a 50/50 can feel like 100% during poor luck, and that's not accounting for specific enemy accuracy values (eg. There's not a huge difference between them.Ģ0 Dodge counts for something, but even if we picture the most even of stats, think of 95% being reduced to 75% and tell me it's worth staking your health and sanity on. ![]() It's basically "less grindy", "standard", and "slightly harder in a hurry". There are no conventional difficulty settings. Originally posted by Daddy Warbucks:Its not like I am playing on hardest difficulty against Veteran mobs. ![]()
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